We daresay that every gamer who lived through the 3D revolution of the mid to late 1990s remembers their first 3D accelerator, especially if they were using non-Intel hardware. Quake wasn’t the first FPS game, but it was the first modern first-person shooter in which the ability to run, jump, and mouselook was combined with the first 3D accelerators to deliver a game that was faster and more fluid than anything before it.*